Design Conjecture: Bridge Between Generations - BridgeGap

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Design Conjecture: Bridge Between Generations - BridgeGap
Digital sketch shows how the system connects the family together

BridgeGap invites children and grandparents to connect through storytelling and drawing. Inspired by the idea of Skribbl, the system uses a digital screen with a paper-like texture to create a simple shared activity during a car ride. It is designed especially for families whose relationships may be affected by physical distance or a generational gap.

skribbl

Imagine a Saturday morning on the way to a soccer game. A child settles into the back seat and taps “Grandma (Atlanta)” on BridgeGap. Grandma answers from home, and they choose a drawing game. A simple prompt appears, such as “Draw something you saw today.” As the child draws, Grandma tries to guess what it is. The drawing becomes a starting point for conversation, allowing them to share small moments from their lives. After the game, BridgeGap can suggest a follow-up story, such as “Tell a story about a pet you had when you were their age.” Over time, these repeated activities can create a routine.

The system also allows parents to join whenever they want, while grandparents can take the lead in facilitating the activity. For families separated by distance, BridgeGap creates a regular opportunity to spend time together. For families separated by a generational gap, shared stories and activities can create something they have in common.

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