Technology Through Play and Interaction

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Technology Through Play and Interaction
Photo by Cleveland Museum of Art

Technology can be used in many different ways, especially when it comes to creating interactive experiences. Instead of only using technology to watch or look at something, it can also encourage people to move, play, create, and interact with what is around them. ArtLens Studio at the Cleveland Museum of Art is an example of how technology and art can be brought together to create a more interactive museum experience. (Cleveland Museum of Art, n.d.)

Play, create, connect, and dive deeper into the CMA’s collection in ArtLens Studio.(Cleveland Museum of Art, n.d.)
ArtLens Studio provides a unique introduction to the museum’s collection while building appreciation and the foundations of visual literacy for the next generation of art connoisseurs. ArtLens Studio uses cutting-edge technology to give visitors of all ages the chance to use movement and play to connect to the collection. Visitors are exposed to a range of artwork through creative and active prompts. The space, filled with whimsy and fun, enhances the visitors’ experience of the entire museum. Interactives are designed for ages 3 to 103; younger children are welcome to participate with a parent.(Cleveland Museum of Art, n.d.)
Reveal and Zoom: alternate on a 4K interactive video wall the uses the body as a tool to explore masterworks from the museum's collection using innovative motion-tracking technology. (Cleveland Museum of Art, n.d.)
Line and Shape: visitors draw lines and shapes on a large touch screen, and these simple forms are rapidly matched to one over 7,000 works in the museum's collection. (Cleveland Museum of Art, n.d.)
Matching Game: matching emphasizes connection between visual and verbal literacy. working against a ticking clock, visitors are asked to find artworks containing an everyday item, like a chair, as quickly as possible. (Cleveland Museum of Art, n.d.)
Memory Game: molded after the time-honored game, this interactive invites visitors to "flip over" different cars, two at a time, in order to make a match, challenging visitors to hone their matched, the entire image is revealed. (Cleveland Museum of Art, n.d.)
Portrait Maker: make your own creative self-portrait on one of our interactive touch screens and see your face on the wall. (Cleveland Museum of Art, n.d.)
Collage Maker: make and remark your own original collage by cutting, cropping, and remixing other images. (Cleveland Museum of Art, n.d.)

Video by Cleveland Museum of Art

Reflection

I really like how ArtLens Studio uses technology in a different way. Instead of having people just stand and look at artwork, they are able to move, play, create, and interact with it. I think this makes the museum experience more fun, especially for children who might normally get bored just walking around and looking at art.

References

ArtLens Studio. Cleveland Museum of Art. (n.d.). https://www.clevelandart.org/artlens-gallery/artlens-studio 

Grammarly. (n.d.). https://app.grammarly.com/

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